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Myst and Riven were also hugely influential.
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I was also inspired by a number of Infocom games, especially Trinity.
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The 1987 game The Fool’s Errand was probably the biggest single influence, and clearly had plenty of time to sit in my brain before I started making my own game more than 20 years later. Making games also seemed to combine into one discipline several skills which separately interested me, like puzzle design, programming, writing, and art.Īre there any particular video games that inspired you when making Gorogoa? Those games, being interactive spaces with moving parts that only revealed a portion of their meaning or potential at a time, had a stronger and more vivid effect on my imagination than works in other media. I’ve been playing games for most of my life, starting with early Atari games and old Infocom text adventures. What got you interested in video games as a medium? I think Gorogoa takes its gameplay DNA as much from a card or tile game, or a jigsaw puzzle, as it does from comics. The game Framed, for example, uses that sequential structure as the basis for gameplay. Gorogoa leaves out one of the defining features of comics, namely the use of panels to tell a story sequentially. But the relationship of the core game mechanic to comics is more indirect. You’ve stated that comic books have been a major source of inspiration behind this game? Does this extend to the gameplay as well?Īs I’ve said, the idea evolved from an interactive comic in some ways.
![gorogoa meaning gorogoa meaning](https://www.xboxaddict.com/images/screenshots/32604.jpg)
Also it’s a younger medium and therefore a frontier, with so much unexplored territory still out there. This medium combines those things in a way that others don’t, and I think it’s the best match to my skill set and to the way I think. But I like puzzles and mechanisms and things with intricate moving parts, and I also like drawing and visual design. I say “I think” because this is the only serious creative project I’ve ever embarked on, so I don’t really have much experience in other media. Those ideas percolated around in my mind for several years before becoming the picture-connecting mechanic that eventually led to Gorogoa.īeing your first game, what has the experience of working in this medium been like?Īlthough it’s been hard at times, I think I prefer working in this medium to any other. Or maybe something interactive, with moving parts, like a magic jigsaw puzzle or card game. I was drawn to the idea of a collage or quilt of smaller framed images that nonetheless related to one another. But after a while I realized that the layout of panels on each page was more interesting to me than sequential storytelling. What originally inspired the very unique gameplay seen in Gorogoa?Īt one point maybe back in 2010 I was trying to make a comic book. "Although it’s been hard at times, I think I prefer working in this medium to any other" To learn more about the game and its development, Gamingbolt reached out to the game’s developer Jason Roberts with some questions, and he provided the following answers. The game also sports some gorgeous visuals and a great story, and it’s certainly a surprise given that this is the developer’s first ever game. Players solve puzzles by finding the connection between different panels and then arranging them in the correct order. Gorogoa is a puzzle video game but it has a rather unique gameplay.